Apr 22, 2011, 04:09 AM // 04:09
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#41
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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Why not just use Barrage/pet rangers? Seems more effective damage wise and if you want the para buffs, you can go /p on one of the rangers or bring a P/R spear chucking beastmaster (which I find to be more effective than the R/P packmaster).
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Apr 22, 2011, 07:21 PM // 19:21
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#42
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Academy Page
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some reasons :
para for :
- armor
- rez
- 'ranger always hit malus' in this particular zone
- shoot spam, hero are good at this
- shoot <-> "mana gain"
- dont care doing a bit more dmg with barrage, frag weap own almost everything anyway... but using volley & freeing 3 Elites slot instead, is good, since lot of elite para are pretty nice and benefit whole party
- when i played gwg& hoh, most of time builds used 3 paras backbone or so in tons of build, it's pretty strong. It's more about defensiv skills & party buff than pure damages
- shoot are strong, can't be disenchanted 50% party block un-debuffable is - at my eyes- 1000% better than a "pet poison-skill dmgs" or "single shot 30 bow attack"
(ranger for pet / interrupt)
(bow instead of javs for range - less aggro - and volley is nice)
basicly this kind of stuff..
added a ~1st para team version vid .. many pet dying at fights, thus fast kills & progression
Ive edit post 1 with all infos
Last edited by mugen; Apr 22, 2011 at 10:05 PM // 22:05..
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Apr 26, 2011, 02:11 AM // 02:11
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#43
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Ascalonian Squire
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so a monk primary player is the only way to go with this build im guessing?
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Apr 26, 2011, 02:16 AM // 02:16
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#44
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Desert Nomad
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Wouldnt a MM for this team, exploiting the pets to make minions. Be pretty much an obvious choice?
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Apr 26, 2011, 04:56 AM // 04:56
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#45
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Wilds Pathfinder
Join Date: Mar 2008
Location: USA - W.Coast
Guild: HiME
Profession: Mo/
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I believe they changed pets to not leave corpses awhile ago.
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Apr 26, 2011, 09:16 PM // 21:16
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#46
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Desert Nomad
Join Date: Mar 2008
Location: Sacramento, CA
Guild: Geezers
Profession: R/
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Quote:
Originally Posted by Lanier
Why not just use Barrage/pet rangers? Seems more effective damage wise and if you want the para buffs, you can go /p on one of the rangers or bring a P/R spear chucking beastmaster (which I find to be more effective than the R/P packmaster).
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I was just tooling around in NM with a barrager/pet team outside of Gadd's Encampment and it looked pretty fun. The main issue were the ranger heroes running out of energy if you gave them anything other than straight ranger skills (that took advantage of expertise). It seemed like the paragons did a lot better energy-wise.
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Apr 30, 2011, 10:33 AM // 10:33
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#47
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Ascalonian Squire
Join Date: Oct 2009
Profession: N/
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If you are running pets, minions and spirits, it is practically mad to not be running a copy of blood bond somewhere, it will be of a lot more use than a healer. Dwayna's sorrow would also be a good idea.
In fact, a perfect way to fit all of those skills on your build would be to include this hero:
http://www.gwpvx.com/Build/N_Dwayna%27s_Orders
Unlike Dwayna's sorrow, Avatar of Dwayna actually heals allies, and that with blood bond and order of pain would be very useful.
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May 02, 2011, 02:48 AM // 02:48
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#48
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Desert Nomad
Join Date: Mar 2008
Location: Sacramento, CA
Guild: Geezers
Profession: R/
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Quote:
Originally Posted by Bandwagon
Honestly, the SoS, ineptitude and Panic bars are carrying that team (badly, since they are devoting a slot to comfort animal.
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I'm experimenting with this team and even in NM play (like the Ring of Fire missions), I'm facing a lot of deaths and not a ton of damage. The non-pet stuff is pretty much doing the work with the pets in there to look interesting.
Ultimately we are still hamstrung by the very poor pet AI and the heroes inability to properly command them (many times I have to manually rez their pet for them even after a battle).
I re-played the same mission and this time just dropped the pets and bow attacks altogether but more or less sticking with the same combination of spirits and heroes. It was actually much easier WITHOUT the pets.
Last edited by Voodoo Rage; May 02, 2011 at 03:21 PM // 15:21..
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